Know your skills and abilities. Assess what
skills and abilities you have and use them in the game. If you
can run fast then volunteer to move to the front. If you are
slower than the rest of your team start as a back player. If you
are better at shooting right handed then opt to go down the left side
of the field.
Know your opponents, what makes them strong and weak. Knowing
which players on the other team are the strongest allows you to work
up a game plan against them. Will they work together or work
apart? Generally, you can try to attack the strongest players on
the other team and overwhelm them or play the opposite side of the
field. Try both methods and see which one works best.
Learn the Dos and Don’t of snap shooting (see section on snap
shooting).
How to even up the odds - managing team work. Working together
to eliminate an opponent will get the whole team more eliminations.
If a player is behind a tree or small bunker "pinch him."
Pinching refers to shooting at the opponent's bunker on both sides at
once. The player being shot at then tries to move from side to
side to avoid the incoming fire. As he moves he overcompensates
and moves into a paintball. Remember, teamwork, teamwork,
teamwork!
Maintain your equipment. There is nothing more frustrating than
going onto the field of play and your gun goes down. You can't
play if you don't shoot! Keep your gun clean and oil it.
Most paintball markers require 2-3 drops of oil run through them prior
to use. This is the cheapest insurance you can buy for your
marker. Do not use any type of petroleum based oil. Use
high quality paintball gun lubrication.
Move into position. The game is won and lost by obtaining some
kind of advantage. In paintball the advantage is in movement.
Movement provides the angles for eliminating opponents. If you
don't have an angle move. If you are trading paint with a player
and you don't get him after 3-4 tries move to another bunker.
Staying in one place does not increase your odds of getting more
eliminations. In fact, it increases the odds you will get
eliminated.
Don’t give away your position. When you make a "great" move
which is undetected by your opponents use it to your advantage.
After you get to your prized bunker don't just come out shooting; be
patient. Sneak a peek and see what is going on. You may be
surprised that there are several choice targets. If you come out
firing you may tip off the opponents and you will not have the
opportunity to "hit" those once "choice" targets. Remember
patience is a virtue, practice it!
Make the first shot count...then fire like mad. Now that you
have moved into a great position, spotted a "choice" target, been
patient, make the first shot count. Take your time and aim
before you pull the trigger. Once you fire the first shot
everything will change rapidly, so pull the trigger a few more times.
After the first shot everyone on your side of the field will know
where you are at. Be prepared for them to suppress you and
get back into your bunker. Hopefully, you made that first shot
count.
As everyone knows paintballs are like mini water balloons and are not
very accurate. To compensate for this inaccuracy "Fire in
bursts." This is especially important when Opponents are
moving - fire in front of them and let them run into your paintballs.
"Fire in bursts" when you have a good target since you never know if
your first shot will fly straight. "Fire in bursts" when you
have a long distance shot - rain in on your opponents and send
clusters of shots at them and their bunkers (this is the spray
method).
Aim and fire at anything which is exposed. Fire at hoppers,
guns, feet, barrels, and any other object you can see which is on or
part of your opponent.
Look for advantages. Advantages can be found with holes in the
bunker, knowing how to use the terrain, and which bunkers are the best
to occupy.
Use the Terrain as a bunker. When you encounter terrain which is
has hills and valleys you can use the terrain as a bunker. For
example, you can use the hill as a bunker. Start up the hill
while crouching down the whole way up toward the top. As you approach
the top of the him stay crouched down. Just before you can see
the top of the hill, fully extend your legs (popping up) and then
immediately crouch back down. This is very similar to popping
out and shooting/looking. Use this technique for quick looks or
for snap shooting.
Learn to shot while moving. Learning to shoot while moving takes
practice, practice, and more practice. Start learning by moving
slowly and firing at your opponent without "bobbing" up and down.
The major advantage to learning how to shot on the move is that it
masks your location from your opponents. If your opponent can't
look or see out of his bunker he doesn't know where you are.
Thus, if you want to move, especially in a one on one match, shoot and
move. This provides your own coverage!
Learn when to retreat. Knowing when to retreat may mean the
difference between winning and losing a match. Generally, you
should retreat when you are the last one left on your team, there are
two or more opponents, and you are not already at the "back"
bunker. Also, you usually only have a very short time frame in
which to decide you need to retreat. Once your opponents figure
out you are the only player left they will prevent you from retreating
to the safety of a "back" bunker. Thus, once you realize
you are the last player make due haste to a back bunker. A good
back bunker is one which prevents your opponents from getting behind
you and is positioned on a "tape or boundary" line of the field.
Bait the opponents into traps. There are bunkers and positions
which are traps. In other words, the bunker or position will get
the opponent eliminated. Let your opponents occupy such position
and then eliminate them. What you don't want to do is move to
those bunkers or positions!
Pinch your opponents. Whenever possible use two players to pinch
an opponent. When an opponent is in a small bunker or behind a
tree have two players shoot on either side of the bunker/tree.
The opponent will move to from side to side in the bunker and
generally will wind up exposing something to hit.
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